Applied Research

info-redEvery year, the VSGI partners with government agencies, and for-profit and nonprofit companies to develop innovative and cutting edge applied research projects. Areas of expertise include MedSim, VR/AR diagnostic and training solutions, mobile and wearable game technologies, EdTech Game platform development, and Cyber-Game education.

OUR WORK

At VSGI, we work with our resident companies to produce serious games through the application of innovative techniques in game design. Several of our current and historic projects can be seen below:

 

Duncan’s Flying Tugboat

Duncan’s Flying Tugboat is an upcoming animated series, toy line, and mobile game about a hapless, bumbling Captain Duncan, his magical flying package-delivery service, and his ragtag crew of five duck-like creatures called Eggyboos.

 

 

Legends of Aria

Dubbed “Ultima Online’s spiritual successor” by PC Gamer, Legends of Aria is an MMORPG developed by Citadel Studios. Players can explore a persistent, massive open world with thousands of other players and experience the freedom to pursue their own destiny.

 

 

IMMERSE

IMMERSE was prototyped for the U.S. Army as an Augmented Reality (AR) learning solution for medic training. The goal of this product is to provide a hands-free AR solution that presents the user medical procedures and instructions both in training and in the field using their own device(s).

 

 

VIPER

Virtual Integrated Practice of Emergency Response

Developed in coordination with the U.S. Department of State as a multi-user training simulation to supplement training Department of State agents. The simulation created a replica of embassy and security training assets for 48-trainees and additional trainers as part of the simulation.

 

 

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IVIS

Interactive Virtual Incident Simulator

Fairfax County Fire Department and alumni-lead Little Arms Studios team up to make a fire training simulator!

 

 

The Historical Movement Archive and Studio

The Historical Movement Archive and Studio is dedicated to the research, analysis, and preservation of previously unavailable movement knowledge, and to making that knowledge available to researchers, teachers, historians, and movement artists around the world. Using state-of-the-art motion capture technology, this research facility explores and preserves the movement art forms of the past and present.

 

 

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MIMYCX

Professions Quest staff will develop and publish virtual, interprofessional and interactive multiplayer learning solutions targeted toward health professions education institutions and health professions students. Professions Quest’s products and services represent a unique vehicle for interprofessional education – and will deliver increased interaction, collaboration and knowledge among the health professions and health professions students.

 

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Crazy Cats

Explore the world of DNA with Crazy Cats!  Targeted for ages 4 and up, this game is a fun way to introduce kids to genetics.  Players roll dice to determine the types of genes of their cats and then draw corresponding physical features (body, head, whiskers, superpowers, etc.).  Younger kids love drawing crazy features for their cats!  The craziest cat wins!

 

 

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Influenced

Influenced is a simulation/management game in which the player uses the tools present in the modern American city to combat the influence of gangs. The player can use a variety of institutions and community interactions, such as a school, city headquarters, or a library which in turn has an impace on the influence over the citizens of the community. The goal of the projects was to make a gang education game for the Office of the Attorney General of Virginia.

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